3D artist & game developer graduated from Academy of Art University of San Francisco.
Majored in Game Development and focused on 3D art.
Studied architecture for 2 years in Taiwan.
Worked as a 3D artist in Pangu by Kenal, a developer and publisher of customized "Lands" of The Sandbox Game,
also worked as an architecture modeler in King Peers Architects office.
Multilingual, speaks English, Mandarin Chinese, Taiwanese, Japanese.
Has great understanding of art softwares including Maya, Zbrush, Substance Painter, Substance Designer, Photoshop, Paint Tool Sai, Marmoset Toolbag, Unity 3D, Unreal Engine.
Masters digital art in both 2D and 3D form.
Took commissions from individuals, including a prototype of a military honor medal for 3D-printing, several animal/character digital 3D figures, cosplay props.
Created 3D assets for games for The Sandbox Game.
Created maze levels in The Sandbox Game Maker.
Created 3D assets for Unity game projects.
Created 3D assets for Pangu's promotional videos.
Created handmade physical models for several architecture projects, including "Dazhi-Meiti Garden".